Sunday, July 27, 2008

Operation Bad Karma 2008 Review


Operation Bad Karma was an event that showcased good paintball and great sportsmanship! I had the pleasure of being a referee during the event, and that allowed me to get a unique third person perspective of the game.
I was able to witness unique tactics and awesome firefights. I saw great sportsmanship throughout the day that allowed everyone to have fun. The most veteran players were teaching some of the newer players what to do and teaching them how to be better. I saw players congratulating each other on good shots and great moves.
One of the most entertaining sights of the day was the constant back and forth battle to control the "Communications Tower". This area of the field was always full of players from each team dueling to control the tower and gain strategic advantage. I watched excellent teamwork from both sides as each player relied on their team to help win the battle. In the end the blue team made a great push to control the tower and fended off multiple attacks from the red team to defend their territory.
The sniper mission added a unique aspect to the game. It gave players a chance to showcase their stealth skills as well as have an opportunity to score major points and ensure victory for their team. Although the escort did a great job and protected the high value targets the entire time, the snipers had a great time and thanked everyone involved for the unique experience.
After the main portion of the game was finished, it was time for the final battle. Epic proportions would be a good summation of the type of battle this really was. Both teams were in close proximity to each other as the battled for a single flag station. There were paintballs flying through the air from every angle and both teams made desperate moves to advance and control the flag. The battle was back and forth and after a heated struggle the blue team finally prevailed.
The game had been close, but the blue team squeaked out a victory. Both generals did a great job and, Cory. the red team general, thoroughly enjoyed his very first woodsball and scenarioball game ever. This was the feeling of every player during the day. The support staff for the event received multiple thanks and congratulations as the event was a huge success. There were several people asking when they could pre-register for the next event.
After the game was over Jared spent the next half hour giving out excellent prizes provided by all the great sponsors and everyone was excited to receive their gift. Multiple cheers arose as we announced each sponsor and thanked them for their great support.
Because of the support from each sponsor, and the sportsmanship from each player, Operation Bad Karma 2008 was voted the best event of the year by each participant we spoke with!

Saturday, July 5, 2008

Operation Bad Karma




Operation Timeline:

Registration: 0800
Sniper Briefing: 0830
Sniper Deployment: 0900
Scenario Briefing: 0900
Mission Start (H-Hour): 1000
Chow: 1300
Resume Operations: 1400
Final Mission: 1600
Cease Operations: 1700
Awards Ceremony: 1730



The Scenario

After three years of open combat, and twenty years of cautious peace, Serbia and Bosnia find themselves engaged in war yet again.

Two years of warfare finds both factions have grown weary of the constant battle. Each side has determined that peace is the only option for their continued survival. A peace treaty location was decided and the armies have stood down in a cease fire to allow the talks to take place.

A Bosnian dissident has determined that peace will mean the end of their way of life. This commander has set up a team to assassinate the leader of the Serb negotiation delegation, Geco Boscovich. Serb spies soon learn of this plan. The Serbian commander then decided to fight fire with fire. He sends his own sniper team(s) out to eliminate the opposing leader, Mile Sablic.

The simultaneous ambush sparks both standing armies into action. Montenegro is the ultimate goal to gain a valuable port.

U.S. Army 2nd Ranger Battalion has been sent in to help defend the Montenegrin capitol. A small squad is caught in the midst of this sudden explosion of action.

The country side is littered with unexpended ordnance and old mines. Some of this material is usable, but some of it is unstable.

It is now time to bring this conflict into resolution by the ultimate test of combat. Ready your army and prove your worth in the trial of combat...



Rules:

All players will carry casualty cards to determine their injuries when hit. See medic rules below.

Snipers will deploy at H minus 1 and will move into position and setup a sniper hide to eliminate a predetermined high value target (HVT). Snipers will be given an intel packet and special colored paint. They will have a photo, the location and a time estimate of the HVT's arrival. Special points will be awarded for the assassination of the HVT. See Sniper Rules Below.

At H-Hour, teams will begin their movement from their specified starting locations and will patrol to their assigned staging area.

Generals will control a floating Casualty Collection Point (CCP) for hit personnel to go to and receive first aid.

Upon arrival at the staging area, general's will deploy assault teams to capture the negotiation meeting place, the Communications array, the main objective (Montenegro) and the other teams Staging Area if they wish.

When capturing the Communications array, a team must hold and fly their team flag for 5 minutes to gain/regain air superiority. Generals who have air superiority will then be able to perform close air support with the use of an AC-130 Spectre Gunship and MH-6 Littlebirds.

Teams must fight for control of these 4 objectives: Staging Areas, Negotiation Meeting Place, Communications Array and Montenegro.

Throughout the day there will be referees who will award team members with Teamwork commendations for outstanding actions and sportsmanship.

Paint, air and food should be carried on the players in rucksacks. It will be difficult to return back to your vehicles. Chow will be at 13:00 and players will eat at their current positions.

Medic Rules: Each player will be given a SEALED casualty card. ONLY THE MEDIC IS ALLOWED TO OPEN THE CASUALTY CARD. The medic will be the Referee assigned to your CCP. Any player who is found opening their casualty card will receive 5 Penalty points. Once a player is hit, they must move immediately to their CCP for first aid. The medic will then assess the casualty by opening their casualty card. Wounded players will be able to immediately deploy back into the scenario. Killed in Action (KIA) players will remain at the CCP until the next reinsertion is announced.

Sniper Rules: If you are or plan on being a sniper, this will determine if you ever want to be a real sniper. This will also dispel any myth that there are no snipers in paintball. Snipers, you have one target and one target only. Once you receive your intel packet, you will deploy one hour early to establish your sniper position to engage your high value target at the specified location and time. Your sole mission is to NOT compromise your position and eliminate the HVT. You could have the full battle all around you and you must maintain your discipline and wait for your one shot. You may feed your team intel. Your mission success could drastically win the scenario for your team. You will receive special colored paint from the Bad Karma staff. At the time of the arrival of the HVT, you will then determine how you wish to engage. Remember, he won't be there long!

Helicopter Rules: THERE IS NO FIRING MARKERS AT HELICOPTERS OR OCCUPANTS. The only way to shoot down a helicopter is with a LAW or RPG (Nerf Rockets). A helicopter is designated by the pilot with the ORANGE helicopter symbol above his head. ONLY 6 Troops and 1 Pilot allowed per helicopter. Once your team is given a HELO Operation, a pilot and up to 6 passengers should be assigned. A helicopter is in flight when the pilot is standing and/or walking. A helicopter is landed when the pilot takes a knee. There is NO embarking, disembarking or shooting while the helicopter is in flight. All passengers must have one hand on the shoulder of the person in front of them. Any rocket hit to the pilot or passengers will shoot down the helicopter and all occupants are eliminated.

The Final mission will begin at 1600 hours and will be an all out assault for control of Montenegro.

At 1700, the scenario will cease and teamwork points will be tallied. The team with the most points will win.

Teamwork Points:

Teams start out with 5 teamwork points. Throughout the scenario they will receive teamwork points based on on-the-spot commendations.

Teamwork Penalty: -5pt
Teamwork commendation: 5pt

Objective Points:

YOUR Staging Area: 1pt for every 5 minutes
ENEMY Staging Area: 10pts for every 5 Minutes
Montenegro: 5pts for every 5 minutes

Personnel Points:

Enemy Casualty: 1pt

Sniper Points:

HVT Body Shot: 100 points
HVT Head Shot: 150 Points



Suggested Packing List:

* Your regular paintball setup
* WATER (You must have a way to carry your water on you for the duration of the day)
* Come with a FULL Air Tank (Air will be provided, however, time will be saved if everyone comes with a full tank)
* All the paint you can carry (Resupply options will be limited. Don't expect to be able to refill pods every 15 minutes)
* Lunch (Be sure to pack a lunch that you will carry with you. At 1300 hrs game play will cease and you will eat at your location)
* Radio (Your team will benefit from as many radios as possible to coordinate movement and assaults)
* LAW or RPG (Nerf Rocket Launcher)

*The information above is subject to change prior to and during the event as safety and game play warrants; solely at the discretion of event organizers. The goal of this event is to provide a fun and safe paintball experience for all players.

To register Click Here

Game details featured on:
http://events.teambadkarma.com/
http://www.tippmann.com/teamevents/events.aspx
http://forum.specialopspaintball.com/index.php?showtopic=137115

Elite Weekend Productions Announcement

Salt Lake City, Utah - June 25, 2008 - Elite Weekend Productions (Special Ops Paintball Elite Weekend) has just announced the sponsorship of their first team—Bad Karma. The announcement was made at the Elite Weekend Productions 5-Flag Scenario held on Saturday June 21, 2008. Bad Karma is the first on a list of exclusive teams to be sponsored nationwide by Elite Weekend Productions and wear the Elite patch.

Brian "MOATI" Russell presented the team with Elite patches to be worn by all team members. "Bad Karma represents the level of play we want to promote nationwide," said Russell. "They have consistently shown the sportsmanship, elevated play, and dedication to paintball that makes putting on events fun."

Elite Weekend Productions is the producer of the legendary Elite Weekend event. Within the next year, the production company will expand their schedule to produce games across the country. Players are encouraged to visit Special Ops Paintball Elite Weekend to stay updated on events.

"Wearing the Elite patch and representing Elite Weekend Productions is a real honor," said Jared Bronson, Squad Commander for Bad Karma. "We look forward to helping Elite Weekend Productions put on some of the best events in the country and getting to meet other players from around the world. Thank you to Brian "MOATI" Russell and Jayson "Oracle" Orvis for this honor."

About Bad Karma
Bad Karma is a scenario, woodsballTM and CQB paintball team based Salt Lake City, Utah. The team competes in events throughout the Rocky Mountain region and beyond. The 26 current team members are some of the most competitive and passionate in the region. Bad Karma has won multiple awards on a team and individual level. Visit Bad Karma Paintball Team for more information.

This article is featured on:
http://www.68caliber.com/news/scenario/story043245.php
http://www.bodysportpaintball.com/2008/06/25/bad-karma-receives-first-sponsorship-from-elite-weekend-productions/
http://www.warpig.com/newswire/prwire_releases/1214470710216.shtml